The D23 website posted a set of 23 questions and answers from the Brave crew.
Our favorites from the 23 questions are below – but make sure to read the full article here (UPDATED: The link is removed as the post is no longer active) to read the full list of questions.
How was lighting this film different from other Pixar offerings? Danielle Feinberg, director of photography:
This film was refreshing and terrifying at the same time. [For instance], WALL•E was supposed to feel almost like a documentary—Brave is at the opposite end of the spectrum. Robots are really easy to light; humans are incredibly hard. When a shot comes into our department, everything looks gray, because there is only a simple, white light. Animation sees their shots with this light. Everything looks drab, and there is no mood, weather, or time of day to it. When we start lighting a shot, there’s just this magical moment when suddenly you are transported to a totally different world.
Can you tell us a bit about the technique used to create the clothing that the characters wear?
Colin Thompson, character shading supervisor: We’ve done something on this film that we’ve never done before with regard to the look of the cloth. Philip Child [character shading and paint artist] created a new program that maps the garment like a globe with latitudinal and longitudinal lines. Based on that, we can weave curves in and around each other. We discovered that making expensive-looking cloth like silk in the computer is really easy, but creating fabrics like burlap is incredibly hard.