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Pixar at SIGGRAPH 2018: ‘Purl’ Preview, Tech Presentations, Talks (Full Session List)

Pixar at SIGGRAPH 2018

Pixar has a storied history with the annual U.S. SIGGRAPH conference — it was where Pixar first wowed audiences by releasing The Adventures of André & Wally B (1984), Luxo, Jr. (1986), and many other shorts and technical presentations (including this year’s experimental short, Purl). Due to the many “wow” moments, we’re always excited to see what will be released.

Since the conference is kicked off today (August 12-16 in Vancouver, CA), we thought we’d pull together a list of all the sessions in which Pixar will be involved. If you are in attendance for any of Pixar’s sessions, please feel free to reach out and let us know your thoughts (email, post a comment below, or chat about it in the Forum).

According to SIGGRAPH, the conference focuses on “the latest research, newest technologies, and best ideas from the brightest minds”, all centered around educational and hands-on sessions in the field of computer graphics and interactive techniques.

EXHIBITOR SESSIONS

The Exhibitor Sessions are “comprehensive summaries of the latest technologies in computer graphics and interactive techniques. SIGGRAPH 2018 exhibitors demonstrate software, hardware, and systems, answer questions, and host one-on-one conversations about how their applications improve professional and technical performance.”

All times Pacific Daylight Time

TUESDAY, AUGUST 14

WEDNESDAY, AUGUST 15

THURSDAY, AUGUST 16

PRODUCTION SESSIONS

During the SIGGRAPH 2018 Production Sessions, the world’s most talented production teams share their processes and techniques from some of the most exciting content in computer animation, VFX, games, and VR.

WEDNESDAY, AUGUST 15

INCREDIBLES 2: SUIT UP, IT MIGHT GET WEIRD (2:00 – 3:30 PM)

TALKS

The Talks at SIGGRAPH 2018 take you behind the scenes and into the minds of the conference creators in all areas of computer graphics technology and interactive techniques.

All times Pacific Daylight Time

SUNDAY, AUGUST 12

WELL WORN (4 Parts) — 10:45 AM – 12:15 PM

  (Part 1) Collaborative Costume Design & Construction on Incredibles 2

   (Part 2) Dressed for saving the day” Finer details for garment shading on Incredibles 2

 (Part 3) Coco AnimSim: Increasing quality and efficiency

   (Part 4) Better collisions and faster cloth for Pixar’s Coco

HARES & HAIRS (4 Parts – Pixar presenting in one-of-four sessions) — 2:00 – 3:30 PM

Leading up to this presentation the Pixar team released a video on their technical Vimeo channel giving a small preview of the session (watch the preview video in our post here).

   (Part 4) Engineering Full-Fidelity Hair for Incredibles 2

MONDAY, AUGUST 13

PRODUCTION JUNCTION (3 Parts – Pixar presenting in one-of-three sessions) — 3:45 – 5:15 PM

(Part 3) Unraveling Purl: Continuing Pixar’s experimental story initiative

Read even more about Purl in our post.

TUESDAY, AUGUST 14

FOR THE LOVE OF TECH ART (3 Parts – Pixar presenting in two-of-three sessions) — 9:00 – 10:30 AM

   (Part 2) Reinterpreting memorable characters in Incredibles 2

   (Part 3) Makin Coco‘s Pepita

SKINNY & FLEXIBLE (4 Parts) 10:45 AM – 12:15 PM

 (Part 1) Making Mrs. Incredible More Flexible

   (Part 2) Robust skin simlation in Incredibles 2

   (Part 3) Mobilizing mocap, motion blending, and mayhem: Rig interoperability for crowd simulation on Incredibles 2

   (Part 4) Bringing skeletons to life for Coco

USD CERTIFIED LEAN, EH? (4 Parts – Pixar presenting in one-of-four sessions) — 10:45 AM – 12:15 PM

 (Part 3) The ‘extra’ touch on Incredibles 2

Pixar Post — T.J.

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